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View Profile gnatmuse

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Recent Audio Reviews

2 Audio Reviews

I love it! Congratulations on a great job on this wonderful program piece! You really sold your concept! Each section clearly expressed the feeling of either battle, peaceful roam with a nice transition between the two. I could clearly hear an opening of the door at one point. You had me looking out for that last monster all the way to the end, only to be nicely surprised! Great job!

It has an interesting intense sustained quality. However, the elements of your music do get muddled together. You could improve the clarity of all the elements in your music by panning. Essentially give each element its own space in the left to right of your speakers. Think of each of your sounds like an instrument that needs its own physical location separate from the rest. Also, be careful how high you put your volume for each track. You are in danger of clipping. I was taught to keep the highest volume of all tracks and auxiliaries at zero. This gives your sound some space to suddenly jump up.

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Nice improvement!

baryiscool responds:

Yes it needs more space
and it's not clipping..
but i have not sidechained the Kick yet.. so if you are hearing something it's the kick making stuff sound a little cursed
But yeah thanks i will change some stuff :)

Recent Art Reviews

1 Art Review

Bowser looks terrifying in this art! I love it! Bowser is essentially a large reptile so Mario has to be scared sometimes. ;)

LinesToThePaper responds:

Thanks! Yeah, I just really like how franchises treat character design over time and how they can reflect different eras of popular design, paying more tribute to pug-dog Bowser is something I want to do in the future.

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University of Utah

Joined on 7/23/20

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